# Combat

<!--{"order": 100}-->

Damage, destruction, and weapons. Each element here is a thin scene-side
bridge over a pure, deterministic model (each page describes its own), so the
same battle replays the same way and the bomb sight shows the arc the bomb takes.

Make something [destroyable](/b3d-destroyable/), point a
[launcher](/b3d-launcher/) or a [turret](/b3d-turret/) at it, and give the
round a [warhead](/b3d-warhead/). [Radar](/b3d-radar/) decides what can be seen
and locked.

<!-- toc -->
- [b3d-destroyable](/b3d-destroyable/)
- [b3d-launcher](/b3d-launcher/)
- [b3d-warhead](/b3d-warhead/)
- [b3d-turret](/b3d-turret/)
- [b3d-radar](/b3d-radar/)
<!-- /toc -->
