# 0.6.1

<!--{ "parent": "CHANGELOG", "order": 9993999 }-->

First consumer-reported fixes — both filed by **manta-recon** (tosijs-3d's first
external adopter) with root-cause analyses read from the 0.6.0 dist. No API changes.

## Fixed

- **Aircraft chase camera never created when focus adoption lands after a fast
  mesh load** ([#1](https://github.com/tonioloewald/tosijs-3d/issues/1)). Both
  sides deferred to the other: `setupMesh` skipped the camera when
  `inputProvider` wasn't set yet, and `inputFocus` early-returned for any
  self-managed entity — an ordering hole between them left the player flying
  blind on `default-camera`. The focus side now nudges entities using the
  deferral pattern (idempotent `setupFollowCamera`), so whichever side runs
  last completes the setup.
- **fly-by-wire: zero-speed deadlock above `hoverCeiling`**
  ([#2](https://github.com/tonioloewald/tosijs-3d/issues/2)). At full nose-up,
  pitch decay (`diveBoost·sin(pitch)`) could exceed thrust, pinning speed at
  the 0 clamp with the throttle held — a craft frozen mid-air. Held thrust is
  now floored to make progress below `vtolSpeed` (a nose-high climb-out labors
  instead of freezing); the throttle-released zoom-climb stall — the deliberate
  "hard way into high-altitude hover" — is untouched.
