0.10.1
Five requests from manta-recon. Nothing changes unless you set the new dials, with two exceptions marked (behaviour).
Added
<tosi-b3d-aircraft climbCost>(default0.4): what a climb costs in speed as a fraction ofmaxSpeed. It was fixed, so the only way to make a craft hold speed uphill wasacceleration, which also changes spool-up. ThemaxPitchrow now says which climbs cannot be sustained.<tosi-b3d-aircraft chaseLookAhead>(default0): metres ahead of the craft the chase camera aims at.0aims at the craft, as before (22.6° down with the default camera, which puts anything level with you at the top of the screen).<tosi-b3d-hud blend opacity>, also--hud-blendand--hud-opacity: the flat overlay was additive at half opacity with no way to change it, and went faint over a black sky.pad.suppress(reason)/pad.release(reason)on the glass gamepad, for a menu drawn in the scene.
Fixed
- (behaviour) The glass gamepad steps aside while the scene is paused,
while a death panel is up and while a modal popup is open. It sat over
them and took the taps meant for their buttons. This reaches a pad inside
the scene element or directly beside it. There is no attribute to opt out;
pad.release('pause')from apauselistener puts it back. - Popups open at the same time no longer flicker through each other. Each was meant to sit a step nearer the viewer than the one behind it, and pressing one brings it to the front. Three faults undid that: a new popup took no place in the stack until something was pressed, the step was applied in the tilted panel's own axes, and two restacks in one frame cancelled out.
- (behaviour) In a headset, the chase view has a HUD. The flat overlay is
DOM, which a headset does not show, and the in-scene plane was cockpit-only.
In a session the plane now also shows in chase: level, ahead of the craft,
scaled to cover the angle it covers from the cockpit.
hudChaseOffstill keeps the chase view bare. Checked in the emulated headset, not on a device.
Size: barrel (min, packages external) 972.0 KB raw / 327.7 KB gz, +0.17% on 0.10.0.