0.8.3

A galaxy that costs nothing per frame, a sky that keeps the right time, and clouds that light like clouds. Galaxy billboarding moved into the vertex shader (3.19 ms → ~0.02 ms of CPU per render). The sun now runs a northern arc, ignores starfieldTilt, and a skybox without a sun still knows it is night. The cloud deck's silver lining finally faces the sun, and fair-weather cloud is white from below and outshines the sky at its thinnest. The kitchen-sink demo is now Land and Sky.

Visible, not breaking: scenes tuned by eye will look different. The sun crosses the SOUTH at noon (it crossed the north), the tilt no longer lifts or drops it, the moon rides the night arc, cloud undersides are brighter and their rims glow toward the sun rather than away from it, and a volcano grows a basalt apron. No component API was removed, but two paths moved: the kitchen-sink demo module tosijs-3d/world-sim is now tosijs-3d/land-and-sky (a side-effect-only demo, not a library entry point), and the unused 2048 reference sky (/sky/default_*.png) is no longer served — it lives in reference/sky/ in the repo.

Added

Changed

Fixed

Deprecated