bar-menu
A button on the system bar that is a menu. Press it and a short list
opens under the bar; pick one and the list closes. It is the select you would
put in a panel, one press shorter, and the same flat and in a headset. The
camera mode of inspect-view uses one to pick its view:
viewMenu(inspect).
import { b3d, barMenu, b3dLight, b3dGround } from 'tosijs-3d'
const weather = barMenu({
icon: 'sun',
title: 'Weather',
options: ['clear', 'cloudy', 'storm'],
value: 'clear',
handleChange: (v) => console.log(v),
})
preview.append(
b3d(
{},
b3dLight({ intensity: 1 }),
b3dGround({ width: 20, height: 20, texture: 'checker', textureTiles: 10 }),
weather
)
)
tosi-b3d { width: 100%; height: 100%; }
It returns the <tosi-b3d-panel>: put it in the scene to show the button,
take it out to hide it. menu.value reads or sets the choice (the list marks
it).