0.11.0

0.11 in one paragraph. Any character plays the Universal Animation Library: retarget reads which bone is which across UE, Mixamo, Kenney and Blender names and transfers clips across A- and T-poses; a mesh with no skeleton is auto-rigged from eight markers (fitSkeleton, fingers, mittens and tails found from its shape, boneHeat binding, buildRig); hair and tails hang on spring bones; the rig tool does it all in the browser and saves a recipe (applyRigRecipe), and mounts in a host's scene (mountRigTool). Effects are particles, light and sound as layers on one clock (<tosi-b3d-effect>, presets from volcano to sparks, procedural sprites and voices), edited in the effect tool (mountEffectTool). Around them: inspectView (held orthographic views), seamMaterial, barMenu, slider stops, landform schemas, the biped's sprint. Nothing was removed; see Migration.md for the behaviours that changed. Size over the 0.10 line: see the release's Size line.

Added

Changed

Fixed

Size: barrel (min, packages external) 1230.0 KB raw / 421.9 KB gz, +0.41% on 0.10.20 (system panels from code, attention, the per-change systempanels event, and the gate's fixes).