b3d-car
Vehicle controller with acceleration, braking, friction, and speed-dependent steering.
Attributes
| Attribute | Default | Description |
|---|---|---|
url |
'' |
GLB model URL |
enterable |
false |
Whether a biped can enter this vehicle |
maxSpeed |
15 |
Maximum forward speed |
acceleration |
8 |
Acceleration rate |
braking |
15 |
Braking rate |
turnRate |
90 |
Degrees per second at full speed |
friction |
3 |
Deceleration when coasting |
Mesh Naming
In Blender, name wheel meshes with wheel in the name (e.g. wheel_fl, wheel_fr)
and they'll spin automatically based on speed.
Enter/Exit
When enterable: true and wrapped in an inputFocus, a nearby biped can press E
to enter the vehicle. Press E again to exit.
import { b3d, b3dCar, b3dBiped, gameController, inputFocus } from 'tosijs-3d'
document.body.append(
b3d({},
inputFocus(
gameController(),
b3dBiped({ url: '/character.glb', player: true, cameraType: 'follow' }),
b3dCar({ url: '/car.glb', enterable: true, x: 5 })
)
)
)