b3d-radar-blip
Tags something as detectable on radar — a target, a landmark, a waypoint. It has no geometry of its own; it just contributes a blip that a radar platform (the aircraft HUD) plots. Two ways to place one:
- Nested in a target (
<tosi-b3d-destroyable>, a vehicle, any element with amesh) — the blip follows that mesh, so a moving target moves on radar for free. - Directly in the scene — a static blip at its own
x/y/z(waypoints, fixed landmarks). It rides the floating origin.
Attributes
| Attribute | Default | Description |
|---|---|---|
profile |
1 |
Detectability: 1 = seen at the platform's nominal radar range, 2 = out to 2×, 0.05 = very stealthy; negative = always detectable (e.g. waypoints). |
faction |
'neutral' |
friendly / neutral / hostile / waypoint — drives the radar-trace colour. |
x,y,z |
0 |
World position when standalone (ignored while following a target's mesh). |
import { b3d, b3dRadarBlip, b3dDestroyable } from 'tosijs-3d'
// A hostile target that shows on radar (blip follows the cube):
b3dDestroyable({ x: 0, y: 1, z: 40, capacity: 6 },
b3dRadarBlip({ faction: 'hostile', profile: 1 }))
// A waypoint: no mesh, always detectable, shown as a waypoint trace:
b3dRadarBlip({ faction: 'waypoint', profile: -1, x: 0, y: 0, z: 200 })