b3d-radar-blip

Tags something as detectable on radar — a target, a landmark, a waypoint. It has no geometry of its own; it just contributes a blip that a radar platform (the aircraft HUD) plots. Two ways to place one:

The live demo lives on b3d-radar — a blip only means something to a sensor, so one scene shows both: a sweeping mast, three blips of different faction and profile, and a readout of what is detected and what is locked. Duplicating it here would be two scenes to keep in step and one idea.

Attributes

Attribute Default Description
profile 1 Detectability: 1 = seen at the platform's nominal radar range, 2 = out to 2×, 0.05 = very stealthy; negative = always detectable (e.g. waypoints).
faction 'neutral' friendly / neutral / hostile / waypoint — drives the radar-trace colour.
x,y,z 0 World position when standalone (ignored while following a target's mesh).
import { b3d, b3dRadarBlip, b3dDestroyable } from 'tosijs-3d'

// A hostile target that shows on radar (blip follows the cube):
b3dDestroyable({ x: 0, y: 1, z: 40, capacity: 6 },
  b3dRadarBlip({ faction: 'hostile', profile: 1 }))

// A waypoint: no mesh, always detectable, shown as a waypoint trace:
b3dRadarBlip({ faction: 'waypoint', profile: -1, x: 0, y: 0, z: 200 })