interaction

The rules for touching a thing — the pure half of b3d-interactive. Babylon-free, deterministic, unit tested, so what counts as "you used it" can be argued about without a scene.

Why this exists

tosijs-3d could shoot things long before it could touch one. b3d-button is a floating Babylon GUI widget, not world geometry you reach for, so doors, knobs, switches, levers and consoles had no substrate — the gap tosijs-3d-ensemble named as "almost nothing for building a PLACE, as opposed to a battle" (#36).

The rules, and why each is a rule