Combat
Damage, destruction, and weapons — pure deterministic models (destroyable /
warhead / ballistics / guidance) bridged to Babylon by the components below. See
COMBAT-DESIGN.md for the design.
Damage, destruction, and weapons — pure deterministic models (destroyable /
warhead / ballistics / guidance) bridged to Babylon by the components below. See
COMBAT-DESIGN.md for the design.