0.10.14
Fixed
- A press during a system panel's content swap is no longer lost (#111 follow-up, ensemble). Setting
el.svg = nexton an open panel closed and reopened it, which left a moment with no plane: a click landing then went nowhere (ensemble's host-actions test failed one run in four after a store refresh swapped every panel's content), andcontentToClientreturned null. A framed panel (the default title bar) now swaps the content under the same frame, so the plane, texture, spot and focus stay.panelopenstill goes to the old content (close) and the new (open). A press already down in the old content ends there rather than releasing onto the new.chrome="none"panels still close and reopen. - The docs a consumer reads describe what the code does (#116, ensemble).
select3d's JSDoc called it "a compact cycler, no dropdown" five releases after it became a select that opens a list (it steps only with no host). A sweep of every behaviour change in this CHANGELOG against the shipped docs found 33 more, fixed against the code:- The settings panel is the owl's in-scene panel, not a gear and an HTML overlay (about 20 pages, and the
scenePanelproperty). gameController's key map: the wheel zooms (the d-pad axis), the arrows look, the mouse buttons are listed,mouseLookdefaults to'off'.b3dBiped: the camera defaults in its table,invertLookYis off by default,jumpSpeedhas no wind-up,wadeDepth's swim thresholds (in at 1.3 ×, out at 1 ×).- SSAO runs in a headset with
onand the defaultprojectedmethod (three type docs and a console warning said never). slider3d's peek readout sits beside the label;panel3d's gap is 4.- Frame-panel presets are angular, and frame panels can show flat;
b3d-moonlights the night; planets have no separate sea sphere; the loadout is on the system bar;lookX/lookYpersist on foot;gamepadFadeignores the pointer; the aircraft'smaxSpeedis full lever;GulleyOptions.headingis degrees;iconGlyphtakes composed and mirrored names;biomeLapseRate's auto value is a fixed 0.004. - Two doc comments had come loose from their declarations (
iconGlyph's sat on a private constant,wadeDepth's on the wrong attribute), so the.d.tsdocumented the wrong thing.
- The settings panel is the owl's in-scene panel, not a gear and an HTML overlay (about 20 pages, and the
Added
titled3d(…).setContent(next): other content under the same title bar, in place (the old content goes back where it came from).
Size: barrel (min, packages external) 1158.6 KB raw / 396.5 KB gz, +0.05% on 0.10.13.