0.10.2
Added
Gas giants in the sky.
<tosi-b3d-moon gas="jupiter">(alsosaturn,uranus,neptune) draws a banded planet with winds that alternate from belt to belt and a great storm, lit by the real sun so its phase is right.bands,turbulence,storm,bandColors,axisTilt,spinandseedoverride the preset. The shader is one function in the newgas-giantmodule (GAS_GIANT_GLSL,resolveGasGiant).Gas giants in space.
<tosi-b3d-planet gas="saturn">is the same planet as a body you can fly round, and the star system's gas giants are now banded (which of the four looks each gets follows from its seed).createGasGiantMaterial(scene, look)puts one on any sphere. In both places the planet is lit as a ball of gas: the limb darkens and the day side has a thin rim of haze.<tosi-b3d-moon frame="ground">: the body is placed against the horizon and stays there while the stars and sun go round, like the planet a tide-locked moon orbits. Land and Sky's Io has Jupiter in its sky.<tosi-b3d-planet>rings are configurable:ringInner,ringOuter(planet radii),ringOpacityandringColor. A gas giant takes its preset's ring by default: Saturn's broad and bright, the others thin and nearly invisible. The planet also takesbands,turbulence,stormandbandColors.colorPicker3d: a colour as one row. Tap the swatch and a popup opens with the HSV(A) picker and a grid of presets (yours first, then a general set). Takes a reactive value, like the other controls. + saves the colour you are on as a swatch and the bin takes swatches away; saved swatches are shared by every picker on the page and kept in the browser (sharedSwatches(), orcreateSwatchStore(storage)for your own). The popup has a title bar with close and move, captioned with the row's label.A popup's title band can carry a caption:
titleonshowLayer.
Fixed
Climbing onto a moving lift no longer leaves the biped waist deep in its deck. The climb aimed at where the deck was when it began; the landing now travels with whatever is being climbed.
A climb no longer slides a crouching body up the face. The climb clips open with a wind-up, and the path rose from the first frame. It now waits for the pull (
CLIMB_PHASEinmantle;mantlePathtakes ariseStarts).Decorations sit on the ground that is drawn. Rocks and trees were placed on the terrain's true height, but the drawn mesh cuts under any bump between its vertices, so they floated. Each is now lowered by the bump the mesh lacks (
seatDipinscatter, using the terrain's newmeshCell). Standing on a slope buries nothing.An airless world fades to black at the terrain's edge. With no air the haze was pushed out to millions of metres and the far tiles popped in against the sky.
terrain.drawnReachis how far the ground is drawn. It needs linear fog (a<tosi-b3d-fog>in its default mode), applies only to a world with no air (not to climbing out of one that has it), and anything fogged that stands beyond the terrain's edge goes black with it.Land and Sky: Mars and the Moon have rocks.
decorator.rules = nullgoes back to the library's own rules.(behaviour) Planets in a star system are lit. The star's light followed its luminosity (
min(L × 0.5, 5)), so anything dimmer than the sun left its planets nearly black (a K0 star gave 0.12). It now follows the fourth root,1.6 × L^0.25kept between 1.2 and 3.5: a sun-like star goes from 0.5 to 1.6, about three times brighter, and the brightest stars come down from 5 to 3.5.Docs: the star system and panel pages each showed an empty live example. A note between a demo and its CSS split the CSS off into an example of its own, and left the demo without its styles.
Size: barrel (min, packages external) 987.8 KB raw / 333.6 KB gz, +1.6% on 0.10.1.