0.11.3
Added
blendSecondson<tosi-b3d-biped>(default 0.25): how long each animation change eases over.0cuts.- The panel page's system-bar demo has a "New journal entry" button that blinks the Journal button (
attention()).
Changed
- The biped eases every animation change instead of cutting: walk to run, standing to crouch, the gun coming up and going down, aim up/level/down. The blend is timed, so it lasts the same at any frame rate. A crouch at rest plays a transition clip if the states name one (
sneakEnter/sneakExit, e.g. UAL'sCrouch_Enter/Crouch_Exit); the defaults have none, so it blends. - The sun's shadow bias defaults are now
shadowBias0.002 andshadowNormalBias0.04, which clears the fine acne stripes on plain lit surfaces. If a small caster's shadow detaches, set them lower on your<tosi-b3d-sun>. - In the biped mapping, clicking the right stick (R3) toggles the weapon, as the right bumper does. The playground's glass pad shows both stick clicks.
Fixed
- XR thumbsticks have the hardware pad's 0.15 per-axis deadzone, so a stick pushed sideways to turn no longer drifts the biped's look pitch (its aim). Raising the weapon now levels the aim in a headset too.
- In the glass gamepad demo, the cube moves away from you on left stick up, and the readout sits top centre, clear of the system bar.
Size: barrel (min, packages external) 1245.8 KB raw / 426.2 KB gz, +0.08% on 0.11.2.