hair-shading
Hair coloured the way a colourist describes it: a BASE colour and a HIGHLIGHT colour. A material plugin tints the hair texture with the base, leans its brighter strands toward the highlight (so a dark base with caramel highlights reads as highlighted hair, not a flat tint), and colours the strand sheen with the highlight too.
HAIR_COLOURS are presets in pairs, natural and dyed: each base with the
highlight it usually comes with, which a picker can then move anywhere.
hairShading(material, { desaturate }) attaches it; desaturate reads a
texture that is already coloured (MakeHuman's hair and beards) as grey first,
so the same colours apply to every library's hair.