human-expression

A character builder face that blinks, talks and smiles. MakeHuman's CC0 face pose units (lids, jaw, lips, mouth corners, brows, cheeks, tongue: 59 of them) are baked into the human pack as shape targets (expression/<Unit>), so at runtime an expression is only weights: morph targets on the body, on the eyelashes, and on anything worn on the face (a beard follows the jaw), with the body's skeleton untouched.

VISEMES are the mouth shapes as unit weights; UNITS lists every unit.