0.11.6

The character leaves the builder. Any body (MakeHuman's, Blender's, Quaternius', or a mesh of your own) is rigged, dressed and tailored the same way; a character is a file that carries its body, makeCharacter builds it anywhere, and <tosi-b3d-biped character> walks it in a game. The biped playground plays as a character you saved. Materials get a picker of their own.

Size: barrel (min, packages external) 1430.1 KB raw / 493.3 KB gz, +5.74% on 0.11.5 (rigged bodies, characters, the tailor and rig tools as tools, the material picker).

Added

Changed

Fixed